developed in collaboration with a group of top players who play with long pips under the leadership of Sebastian Sauer. This enabled the production of long pips (grass) of the highest quality, primarily to the players' wishes.
Hellfire X brings a unique sensation during play, precisely synchronized with the plastic ball. The perfect balance of speed, control, disturbing effect, and development of rotation is the "heart" of the long pips. The ideal combination of individual playing characteristics allows you to play table tennis at a completely new level. Discover now the supernatural powers of .
Sebastian Troger's tip:
The OX version (without sponge) differs significantly in playing characteristics from a sponge rubber. Your table play will thus achieve the highest level with the OX version.
is the "PIMPLE" for all players with long pips who want to get the most out of their playing system.
Color: red, green, purple and black
Thickness: OX, 0.5, 0.8
Type: DEF+/ALL (long pimples - grass)
Speed: 42
Control: 95
Spin/Disturbing effect: 105
Hardness: medium
1. Bumps structure:
Bumps Hellfire X have a high ratio of sides and are quite far apart. This ensures the biggest possible space for fastening the bumps. The necks are quite soft; the heads are slightly rough. Defense balls for the table create a lot of rotation, in a way that the opponent is forced to press on the 2. or 3. ball.
When the ball lands on the racket, the bumps make space and slow down the ball. The ball catches on the bumps and returns with a lot of rotation.
2. Width of the bumps:
Wider heads of the bumps with a slightly rough surface are the safety signs Hellfire-X. If you strike the ball well, your opponent is in bit troubles.
3. Hardnes of the bumps:
When you push lightly, the heads give a decently hard feeling. But under bigger pressure the give way and create a smother play with a lot of feeling. This is especially important for returning rotation at harder attacking balls. This characteristic of the Hellfire X is the absolute guarantee for success. In an offensive game, for generating power of attacking balls is enough just short amount of contact. This gives you the option of actions, which your opponent hardly anticipates.