has been developed with one goal – to force the opponent into faster errors. The bubbles (pimples) are arranged extremely far apart, creating a unique spin pattern. When defending from behind the table, the ball gains so much bite that the opponent is almost always compelled to lift or push the next shot. Upon contact, the ball seems to “slip” between the pimples, the speed decreases, and the spin increases dramatically.
Key features:
Hellfire was the first pimpled rubber after the ban on smooth pimples that combined two properties that previously could not coexist: danger and at the same time moderate speed. Because of this, it is excellent to control in passive blocks close to the table, topspins can be easily cut or directed to short, dropping balls. Even in attacking shots, Hellfire is very insensitive to the opponent’s spin, allowing for quick and precise counter-attacks.
Color: red and black
Thickness: OX
Type: DEF+/ALL (long pimples - shaggy surface)
Speed: 40
Control: 97
Spin/Disorienting effect: 102
Hardness: medium
1. Bumps structure:
Bumps with Hellfire are noticeably more distanced than with usual rubbers. That is the secret of its unique “disturbance” and spin development. Defensive strikes from behind the table create enough cut, so the opponent is often pressured to push the 2. or 3. ball. During the game you have a feeling, like the ball literally gets caught between the long bumps, which lessens the speed of the incoming balls and transforms it into a powerful cut.
2. Width of the bumps:
Wider heads of the bumps with a slightly rough surface are one of the main characteristics of the rubbers. If you hit the ball well, you can create a lot of trouble for your opponent.
3. Hardness of the bumps:
If you press slightly, the heads of the bumps give decently hard feeling. But just these hard heads of the bumps are the reason for the Hellfires success. They create insane cuts, which put the opponent under a lot of pressure. Hellfire isn’t just defensive – even in an attacking game it shows its true power. Harder bumps allow for hard, direct attacking strikes right after the balls rebound. The opponent quickly confuses and doesn’t know anymore how much cut is in an individual ball.